Learn the best EFX course from the best EFX training institute in Kollam & Trivandrum. Job guaranteed EFX course with the advanced production-oriented syllabus. Get the best training from experts. Procure the skills that the industry demands.
Any Qualification
Normal Track: 1 Year , Fast Track: 6 Months
Introduction to Photoshop | Vector and Pixel/Raster Graphics | RGB & CMYK Color Modes
Photoshop Interface | Panels | Workspaces Selection Tools | Layer Panel | Creating New Layer
Simple BG Cutting Using Quick Selection | Object Selection Tool | Feather | Crop Tools | Brush Tool | Brushes | Eraser Tool | Clone Stamp Tool | History Brush Tool | Art History Brush Tool | Paint Bucket Tool | Gradient Tool
Blur Tool | Sharpen Tool | Smudge Tool | Pen Tool | Type Tool
Path Selection Tool | Direct Selection Tool | Hand Tool | Zoom Tool | Vanishing Point | Content-Aware Scale Tool
Straighten | Perspective Crop Tool | Puppet Warp Tool | Remove BG Using RGB Channels | Brightness or Contrast | Threshold
Levels | Curves | Adjustment Layers | Black and White picture to colour | Compositing Image | Final Project
Introduction to Photoshop | Vector and Pixel/Raster Graphics | RGB & CMYK Color Modes
Photoshop Interface | Panels | Workspaces Selection Tools | Layer Panel | Creating New Layer
Simple BG Cutting Using Quick Selection | Object Selection Tool | Feather | Crop Tools | Brush Tool | Brushes | Eraser Tool | Clone Stamp Tool | History Brush Tool | Art History Brush Tool | Paint Bucket Tool | Gradient Tool
Blur Tool | Sharpen Tool | Smudge Tool | Pen Tool | Type Tool
Path Selection Tool | Direct Selection Tool | Hand Tool | Zoom Tool | Vanishing Point | Content-Aware Scale Tool
Straighten | Perspective Crop Tool | Puppet Warp Tool | Remove BG Using RGB Channels | Brightness or Contrast | Threshold
Levels | Curves | Adjustment Layers | Black and White picture to colour | Compositing Image | Final Project
Introduction to Adobe Illustrator
Creating Documents Containing Basic Shapes
Creating Graphics Containing Customised Paths
Create Graphics Containing Customised Text
Customising Objects
Customising Basic Shapes
Preparing Documents for Deployment
Adobe Premiere Pro Course – Getting Started
Setting up Premiere Pro
Start Editing
Creating a Rough-Cut Storyboard
Editing Skills
Exploring Adobe Premiere Editing Tools
Time Remapping Techniques
Basics of Audio Editing
Transitions
Exporting
System requirements Setup and installation Workflows
General user interface items | Keyboard shortcuts | Reference Planning and setup Workspaces | Panels | and viewers
Creative Dynamic Link workflows with Premiere Pro and After Effects
Composition basics | Pre-composing | Nesting and pre-rendering | Timecode and time display units
Importing and interpreting footage | Importing and interpreting video and audio | Preparing and importing 3D image files
Importing from After Effects and Adobe Premiere Pro | Preparing and importing still images
Previewing Video | Preview with Mercury Transmit Modifying and using views
Creating layers | Selecting and arranging layers | Managing layers | Layer properties | Blending modes and layer styles | 3D layers
Cameras | lights and points of interest
Animation basics | Compositing tools for VR/360 videos | Apply immersive video effects
Work With Data-Driven Animation
Construct VR environments in After Effects | Work with Data-driven animation
Create Motion Graphics Templates
Data-driven animation | Create Motion Graphics templates in After Effects | Assorted animation tools Setting | Selecting and deleting keyframes
Editing | moving and copying keyframes| interpolation Speed | Time-stretching and time-remapping
Tracking 3D camera movement | Face Tracking | Animating with Puppet tools | Tracking and stabilizing motion
Colour basics | Color management
Paint tools | Brush | Clone Stamp and Eraser | Overview Of shape layers | paths and vector graphics | Creating shapes and masks | Managing and animating shape paths and masks
Mask Tracking Shape attributes | Paint operations and path operations for shape layers | Mask Reference
Creating and editing text layers | Formatting characters and the Character panel | Examples and resources for text animation | Animating text | Extruding text and shape layers | Formatting paragraphs and the Paragraph panel | Live Text Templates
Compositing and transparency | Overview and resources | Alpha channels | Masks | Mattes Keying | Roto Brush | Refine Edge| Refine Matte effects I CC
Layer markers and composition markers | XMP metadata
Improve performance | GPU (CUDA, OpenGL) features | Memory and storage
Basics of rendering and exporting | Rendering and exporting still images and still-image sequences | Export an After Effects project as an Adobe Premiere Pro project | Converting movies Automated rendering and network rendering
Plug-ins | Automation | Expression basics | Expression language reference | Expression examples
Creating primitive objects | Moving Objects in the 3D Space | Maya View Tools Layouts | Saved Layouts Channel Box and Manipulators | Grouping and Parenting | Spline Modelling | About Nurbs (Non-uniform rational B-spline) | Creating Curve and Surfaces | Attaching and closing | Surfaces Duplicating | Curves Lofting and revolving surfaces | Procedural Modelling | Create complex objects scenes using scripts as an alternative to GUI – based tools
Fast work of importing Adobe Illustrator files into Maya for text and Logo treatments.
What is rendering | How Maya renders Shader Networks | Shading Groups Materials Lights | Maya architecture Nodes and Attributes | Hyper Graph | IPR (Interactive Photorealistic Rendering)
Type of lights | Usage of each technique for each Light | Linking New linking to Objects (and sets) | Workflow Reason for light linking – matching live footage lighting | Light attributes – What you’re adjusting and why – show manipulators | Light Fog Intensity Curves
Depth map | What, When, and Why to use Reuse / Share depth maps | Ray-traced What, When and why to use Shadow Techniques (For realism and Optimization) Adding hard or soft shadows to a scene Shafts of Light – light fog Troubleshooting section for shadow problems.
Occlusion – as applies to light glow Auto – exposure – as applies to Shader Glow.
Selective Ray tracing Multithreaded tile–based batch renderer concepts Renderer
Powerful Keyframing Tools | Keyframing First | Cut, copy and paste animated objects in the timeline | Animation play blast for rapid review of complex scenes Path Animation | Animate an object along a curve or surface | Edit path or other animation parameters during playback | Set Driven Key | Establish Relationships where one action automatically drives another | Dope sheet Rapid and intuitive global editing of keyframe timing | Channel Box | Quickly edit an Object’s attributes one or more fields at a time | Graph Editor Precise Controlling on animated parameter changes over time
The comprehensive assortment of constraints
For image file translations | Getting content to and from videotape
Rebuilding surfaces | Editing Control Vertices (CV) | NURBS Boolean Apply subtraction, intersect and union Operations across multiple NURBS surfaces Round | Create rounded bevels of constant radius on any NURBS object | Surface Offset Create new surfaces, offset from original specific value| Working with trimmed or untrimmed surfaces | Enhanced Extrude Scale and Rotation | Control for extruding a curve along a path | Square Create NURBS from up to 4 curves | Global Stitching | Stitching multiple adjoining surfaces together with full continuity | Subdivision of Surfaces.
Artisan’s natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces.
Nodes, Attributes Connections Hierarchies and Dependencies Shading group nodes.
Lattices Sculpt Object Wires
Rigid Body Dynamics | Realistic high speed simulation of multiple rigid objects | Dynamic Constraints such as nails, hinges, barriers, pins and springs | Soft Body Dynamics | Simulation of flexible objects | Creation of secondary motion effects like muscle jiggles, floppy hats etc | Powerful Spring architecture | Extensible Integrated | Particle System | Powerful integrated particle system with expression based control over particle attributes, motion and dynamics | Rotation, scaling, translation or parenting | Manipulating particle, fields and emitters | Textured control of particle emission| Geometry instancing on single or cycling geometry onto any particle | Particle collision | Particle Time Control | Precise keyframe control by adjusting the base timing for each individual particle object effect Fields | Applying fields like gravity, vortex, air, turbulence etc| Custom fields via extensive dynamics | API ClipFX Library of ready-made effects like fire, curve and surface flow, shatter, fireworks and lighting
Maya Paint Effects Using 3D Studio Paint
Powerful Painting Techniques | Create jungles of trees and plants | Flowing hair | Flickering flames And many more| Paint Effects brushes Natural Media Brushes | Effects Brushes | Brush Attributes | Rendering Paint Effects
Pose Based Characters Skeletons and Inverse Kinematics (IK) Skinning | Advance Layered Deformations | Integrated sound Synchronization | Integrated Motion Capture Concepts
Create any Fashion in any Fabric Animate any Fabric object | Unique Solver Integration with Maya
Artisan User Interface | Using Artisan to paint fur Using the Artisan brush to comb the hair | Multiple Fur Type Using | Multiple fur types | Assigning Attributes to fur | Applying Texture on the fur | Animating Fur| Fur Rendering
Match 3D Elements with Live action shots | Extract an exact duplicate of the original camera from live-action footage to precisely match the original motion and seamlessly blend live-action and CG elements | Camera movement support 2D tracking | Tolerant of noisy tracking observations | Bi-directional tracking | Different Solvers for different | Problems Interactive root frame solver for complete interaction with the camera extraction process | Automated comprehensive solver with exclusive Inverse | Computer Graphics Reconstructing Live action elements as 3D Geometry Placing | Maya 3D Locators in the 3D positions to easily constructing scene geometry and precisely position 3D objects relative to the live action scene.
Summing up life skills qualities | Email- Business Communication | Professional profiles in digital platforms | Grooming | What is a Structured Interview? Preliminary Preparation | Do’s & Don’ts of an Interview | Discussion of frequently asked questions in the interview | Real-world Interviews examples | Personal Interview Assessment with constructive feedback.
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